Character fighting

The player swings their sword by how their mouse moves. This means that the player's accuracy is based on themselves. Also, certain weapons' weights will deal with how slow their cursor moves when in battle mode. You’ve got the usual skills bar, each one allocated to a specific key, with each having its own cost and cool down. However, rather than simply locking onto your currently-tabbed enemy, every skill must be manually aimed.

It’s called the telegraph system, and it’s the backbone behind the game’s extremely fun combat. While aiming a skill, you’ll see a blue diamond appear on the ground, which indicates where exactly that attack (or heal) will land. Likewise, enemies will also project their attacks on the ground, giving you the opportunity to dodge around to prevent heavy damage.

It works beautifully and, particularly from level 15 or so, every fight will require your full attention. Similarly to games like Diablo III, combat can feel like an intricate, deadly dance, with every step proving vital to your survival.

The telegraph system also means that especially skilled players can try their hand at defeating creatures that would normally be well out of their level-range. This is highlighted particularly well by the ‘Prime’ versions of mobs who, upon defeat, contribute a huge amount towards quest objectives, but can be tackled only by groups or especially plucky solo adventurers.