Character personality

The player will be able to choose vaguely what their characters' personality is.

Your character's personality will have a toll on how your character uses the spells they learn. It also has a toll on their stats, their fighting stance, their quirks, what their starter weapon is, how fast they excel in certain skills/talents, what quests they recieve, what gift options they get from the quest, what food they allow the player to feed them, and what they say during battle.

Your character will also change gradually with what their choices are, and what happens to them.

From the beginning, your character has a 'Fear Gauge' in which when they see a higher level creature or go into a dark scary place, their stats will be a little lower (except defense) and your screen will start warping a little bit. If you expose your character to many things that scare them, the fear gauge will eventually dwindle down into nothing and your character will be dauntless when adventuring.