Mobs

Mobs, like clusters of in-game wild animals, monsters, and other creatures;

Nomadic mobs will move in herds gradually around the continent.

Seasonal mobs will go south or north for the winter.

Some mobs are more agressive than others. Some mobs will run away if you try to attack them.

Some mobs will visually grieve for their dead kin, making it a little sad for the player.

Mobs will have their own system of authority like a wolf pack. Certain animals will have their own personality- like if you kill one of their kin, they might get angry and avenge their kin. Another might just run away crying. ( there will be one quest where a random farmer tells you to kill the female alpha of a nearby wolf pack. After killing the female, you find out that the wolves had pups the female needed to take care of. You run off to complete your quest, but you ask him why he made you do the dirty deed. He seems indifferent about it, as if he didn't care about any of the animals. It is the player choice whether to continue the quest about the wolves. If the player continues, he/she will go back to the wolf pack to give them food to try to make ammends, but the alpha male jumps on him and bites the player on the arm. The player passes out and wakes up as a wolf. Then, the player has to learn how hard it is to be a wolf in a relentless world full of 'heroes' and people who hate wolves, and then the competition between them and other wildlife. After a while, the player will have done them a great deed by doing quests for the alpha male. The player will be turned back into a human, and given the spell 'Wolf form' to be able to turn into a powerful wolf if they are at low health. Their stats increase during this time as a last attempt to survive.)